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ГОСТ Р ИСО 9241-302-2012 Эргономика взаимодействия человек-система. Часть 302. Терминология для электронных видеодисплеев

     
Алфавитный указатель терминов на английском языке

А

absolute luminance coding

3.4.1

accommodation

3.5.1

achromatic [perceived] colour

3.3.1

active area

3.3.2

adaptation

3.3.3

additive mixing

3.3.4

angle of view

3.3.5

AFPP

3.5.2

angular subtense

3.3.6

anisotropic display

3.3.7

anti-aliased font

3.6.1

apparent frontoparallel plane horopter

3.5.2

arbitrary symbol

3.1.1

area luminance

3.1.2

asthenopia

3.5.3

attribute

3.4.2

В

background luminance

3.1.3

between-character space

3.6.2

between-line spacing

3.6.3

between-word spacing

3.6.4

binocular display device

3.5.5

binocular fusion

3.5.6

binocular overlap

3.5.7

binocular rivalry

3.5.8

biocular display device

3.5.4

blink coding

3.3.8

brightness

3.3.9

С

CCT

3.2.15

character format

3.6.5

character height

3.6.7

character height number

3.6.6

character size uniformity

3.3.11

character subtense

3.3.10

character width

3.6.8

character width-to-height ratio

3.6.9

chroma

3.2.8

chromatic aberration

3.5.9

chromaticity

3.2.9

chromaticity coordinates

3.2.10

chromaticity diagram

3.2.11

chromaticity uniformity difference

3.2.12, 3.4.3

chromostereopsis

3.3.12

CIE 1931 standard colorimetric system

3.2.1

CIE 1960 uniform chromaticity scale UCS

3.2.2

CIE 1976 colour difference

3.2.6

CIE 1976 colour difference

3.2.7

CIE 1976 colour space

3.2.4

CIE 1976 uniform-chromaticity scale diagram

3.2.3

CIELAB 1976 uniform colour space

3.2.5

coding

3.4.4

colorimetric purity

3.2.20

colour detection

3.3.13

colour discrimination

3.3.14

colour identification

3.3.15

colour interpretation

3.3.16

colour temperature

3.2.13

complementary wavelength

3.2.14

contrast

3.1.4

contrast nonuniformity

3.3.18

convergence

3.3.17, 3.5.10

convergence point

3.5.12

convergent disparity

3.5.11

coordinate system

3.3.19

correlated colour temperature

3.2.15

CPD

3.5.14

crossed disparity

3.5.13

cycles per degree

3.5.14

D

darkroom

3.3.20

default colour set

3.3.21

defective colour vision

3.3.22

depth-of-field

3.3.23

design viewing distance

3.3.24

diacritics

3.4.5

dichoptic

3.5.15

diffuse reflection

3.3.26

diffused lighting

3.3.25

diffusion

3.3.27

diplopia

3.5.16

display

3.4.6

display luminance

3.4.7

display surface

3.4.8

divergence

3.5.17

divergent disparity

3.5.18

dominant wavelength

3.2.16

E

eccentricity

3.5.19

emissive display

3.4.9

exit pupil

3.5.20

extended source of luminance

3.3.28

eye relief

3.5.21

F

fall time

3.4.11

field of view

3.3.30

fill factor

3.4.10

fixation

3.5.22

fixation point

3.5.23

focus distance

3.5.24

FOV

3.3.30

fovea

3.5.25

Frankfort plane

3.3.29

G

gaze angle

3.3.31

grey scale

3.4.12

H

half-image

3.5.15

head tilt angle

3.3.32

hemispheric lighting

3.3.33

hold time

3.4.13

horizontal disparity

3.5.26

horizontal magnification difference

3.5.27

horizontal misalignment

3.5.28

horopter

3.5.29

hue

3.2.18

I

image formation time

3.4.14

image polarity

3.4.15

image type

3.4.16

interocular

3.5.30

interocular contrast difference

3.5.31

interocular difference in geometrical distortions

3.5.32

interocular difference in trapezoidial distortion

3.5.33

interocular focus difference

3.5.34

interocular luminance difference

3.5.36

interocular magnification difference

3.5.35

interpupillary distance

3.5.37

J

just-noticeable difference

3.3.34

L

Lambertian surface

3.1.6

Lambert's cosine law

3.1.5

legibility

3.3.35

lightness

3.2.19

linearity

3.4.17

line-of-sight

3.3.36

luminance balance

3.4.18

luminance coding

3.4.19

luminance coefficient

3.1.8

luminance contrast

3.1.7

luminance factor

3.1.9

luminance ratio

3.4.20

luminance uniformity

3.4.21

luminous flux

3.1.10

M

monocular display device

3.5.38

motor fusion

3.5.39

moving image

3.4.22

N

negative polarity

3.4.23

О

oblique magnification difference

3.5.41

oblique misalignment

3.5.40

optically anisotropic surface

3.1.11

orthogonality

3.3.37

P

pixel

3.4.29

pixel defect

3.4.30

pixel fault

3.4.31

pixel fault cluster

3.4.32

pixel fault type 1

3.4.33

pixel fault type 2

3.4.34

pixel fault type 3

3.4.35

pixel pitch

3.4.36

positive polarity

3.4.24

Q

qualified viewing space

3.5.42

quasi-static image

3.4.37

QVS

3.5.42

R

raster modulation

3.4.25

readability

3.3.38

reference white

3.2.21

reflective display

3.4.26

refresh rate

3.4.38

relative luminance coding

3.4.27

rise time

3.4.28

rotational misalignment

3.5.43

S

sagittal focus

3.5.44

same dominant wavelength

3.2.17

sampling frequency

3.4.38

saturated colour

3.2.22

saturation

3.2.23

scanning display

3.4.39

scattering

3.3.27

screen

3.4.40

screen tilt angle

3.4.46

see-through

3.5.45

sensory fusion

3.5.46

simple graphics

3.4.41

simulator sickness

3.5.47

small source of luminance

3.3.39

small-size panel

3.4.42

spatial frequency

3.5.48

spatial instability

3.4.43

spectrally extreme colours

3.2.24

spectrum locus

3.2.25

spherical aberration

3.5.49

stereopair

3.5.50

stereopsis

3.3.40, 3.5.51

stereoscopic

3.5.52

stereoscopic field curvature

3.5.53

still image

3.4.44

stroke width

3.6.10

subpixel

3.4.45

T

tangential focus

3.5.54

temporal fidelity

3.4.47

temporal instability

3.4.48

transflective display

3.4.49

transmissive display

3.4.50

tristimulus values

3.2.26

tritanopia, small-field

3.3.41

U

uncrossed disparity

3.5.60

uniform colour space

3.2.27

uniform-chromaticity-scale diagram

3.2.28

V

vergence angle

3.5.55

vertical disparity

3.5.56

vertical magnification difference

3.5.57

vertical misalignment

3.5.58

viewing angle range

3.3.43

viewing area

3.4.51

viewing direction

3.3.44

viewing directions range

3.3.42

virtual-image display

3.4.52

visual axis

3.5.59